In terms of pure action and variety, Final Fantasy 16 forms an incredibly promising entry in the long-running RPG series. The game looks to take full advantage of the PS5 hardware to truly bring the game’s brutal and chaotic world to life.
What is known immediately Final Fantasy 16 on PS5 compared to the older titles of the franchise is the method of combat. The action is fast and the enemies don’t stop coming. It’s clear that the console’s NVMe SSD technology and powerful GPU are working hard to pump out stellar visuals at a fast pace to keep up.
A new hands-on with Final Fantasy 16 from PlayStation Blog goes deep into why the RPG will be: “an essential PS5 title”. This can be proven through encounters with Eikons, which are actually giant monsters that you have to face on your journey. Inspired by Japanese Kaiju, you will fight all kinds of big enemies to see what you are. From the early gameplay revealed, it looks like there is more in common with something like that God of War Ragnarok than your everyday JRPG.
The battle seems to have influence from The Devil May Cry 5 in terms of sheer scale and cinematic flair. So, if you are a fan of fast-paced fighters in the scene, Final Fantasy 16 should take care of you with long combos that can be pulled off and Eikon-themed special moves that only have one cooldown.
For a game this fast, it’s no surprise that the PS5Internal required. The console uses NVMe Gen 4.0 technology and can be expanded with one of the best SSDs for PS5 if you run out of room in the system. This will mean a seamless game world without loading times, like some of the best PS5 games can go from menu to game in less than 5 seconds. You won’t have to wait long when entering new areas, fighting through random encounters, and watching cutscenes.
Although it is not detailed in detail, there is confirmed support for the DualSensethe haptic feedback. Little information is out there on what role, if any, the adaptive triggers will play, but you should get an immersive experience through local HD rumble. That means everything from explosions to more subtle movements are captured as accurately as possible.
A division of the world
All that I see from Final Fantasy 16 looks very promising. As someone who isn’t really into turn-based JRPGs, I definitely appreciate the more action-oriented tone this upcoming release has in its approach to monster battles.
The concept of standing there and waiting for my time to attack never sat well with me. Surely if a giant beast descends from the sky and starts tearing things apart, the last thing it can do is wait patiently before reducing the population to coal.
Other entries in the series definitely experimented with real-time combat. We saw it with Final Fantasy 15The Active Cross Battle System by, and later with end Fantasy 7 RemakeActive Time Battle gauge by. However, Final Fantasy 16The combat looks faster and more dynamic than its predecessors and seems to provide a big step forward for the players. Instead of slowing things down, the action looks tight and focused, and hopefully makes for more engaging, and challenging encounters.