How the Total War: Warhammer team made its fantasy ‘absolutely real’

How does a 10-foot mound of rotting flesh wrapped in a large mouthful of chipped teeth and rancid pustules work? What kind of sound does it make as it moves? Does its second bark lick its lips where its belly is?

It’s not something many Warhammer fans think about when looking at a Miniature Beast of Nurgle on the table, but these are the kinds of questions that Creative Assembly has to wrestle with to bring the world of Warhammer to life. in Total War: Warhammer 3.

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